togethere.cloud/public_html/disciplines/ping-pong/1v1/js/online.js

1692 lines
62 KiB
JavaScript

(() => {
'use strict';
// ── CLEAR STALE MATCH STATE ON PAGE LOAD ──────────────────────────────────
// After server restart, old matchId in localStorage points to non-existent match.
// Always clear on load to prevent "ghost matches" after PM2 restart or reconnect failures.
localStorage.removeItem('pp1v1.matchId');
const WS_URL = window.PP1V1_WS_URL;
const TICKET_URL = '/api/matches/ping-pong/1v1/ticket.php';
const STATUS_URL = '/api/matches/ping-pong/1v1/status.php';
const PLAYER_SUMMARY_URL = window.PP1V1_PLAYER_SUMMARY_URL || '/api/matches/ping-pong/1v1/player-summary.php';
const CURRENT_USER = window.PP1V1_CURRENT_USER || {};
const LOBBY_URL = '/disciplines/ping-pong/1v1/';
const SOUND_BASE = '/disciplines/ping-pong/sounds';
const SOUND_LIBRARY = {
kick: `${SOUND_BASE}/kick.mp3`,
win: `${SOUND_BASE}/won.mp3`,
lose: `${SOUND_BASE}/gameOver.mp3`,
};
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
canvas.style.touchAction = 'none';
const el = {
status: document.getElementById('status'),
badge: document.getElementById('badge'),
score: document.getElementById('score'),
playerAvatar: document.getElementById('playerAvatar'),
opponentAvatar: document.getElementById('opponentAvatar'),
playerName: document.getElementById('playerName'),
playerRole: document.getElementById('playerRole'),
playerConnStatus: document.getElementById('playerConnStatus'),
playerMeta: document.getElementById('playerMeta'),
playerHighlights: document.getElementById('playerHighlights'),
opponentFooterName: document.getElementById('opponentFooterName'),
opponentFooterState: document.getElementById('opponentFooterState'),
opponentFooterMeta: document.getElementById('opponentFooterMeta'),
opponentFooterStats: document.getElementById('opponentFooterStats'),
btnFind: document.getElementById('btnFind'),
btnLeave: document.getElementById('btnLeave'),
overlay: document.getElementById('overlay'),
overlayBadge: document.getElementById('overlayBadge'),
overlayStage: document.getElementById('overlayStage'),
overlayTitle: document.getElementById('overlayTitle'),
overlayHero: document.getElementById('overlayHero'),
overlayHeroNumber: document.getElementById('overlayHeroNumber'),
overlayHeroLabel: document.getElementById('overlayHeroLabel'),
overlayProgress: document.getElementById('overlayProgress'),
overlayProgressBar: document.getElementById('overlayProgressBar'),
overlayText: document.getElementById('overlayText'),
overlayGrid: document.getElementById('overlayGrid'),
overlayButtons: document.getElementById('overlayButtons'),
overlayHint: document.getElementById('overlayHint'),
wrap: document.getElementById('wrap'),
};
let ws = null;
let ticket = null;
let userId = null;
let isConnected = false;
let isConnecting = false;
let isSearching = false;
let pendingFind = false;
let manualClose = false;
let matchId = null;
let side = null;
let lastState = null;
let lastStateAt = 0;
let renderState = null;
let lastRenderAt = 0;
let lastEndPayload = null;
let playerSummary = null;
let currentQueueSize = null;
let mouseAimY = null;
let mouseControlArmed = false;
let keyUp = false;
let keyDown = false;
let move = 0;
let lastSentTargetY = null;
let seq = 0;
let bgMusic = null;
let rewardsJobId = null;
let pollTimer = null;
let countdownTimer = null;
let countdownToken = null;
let lobbyTimer = null;
let postMatchTimer = null;
let rewardPollState = 'idle';
let matchMeta = null;
let setBreakUntil = 0;
let setBreakInfo = null;
// Connection quality tracking
let opponentConnStatus = null; // 'connected' | 'disconnected' | 'weak'
let opponentPingMs = null;
let ownPingMs = null;
let ownPingStatus = null; // 'connected' | 'weak'
let pingTimer = null;
let lastPingSentAt = 0;
const CONTROL_HINT = 'Sterowanie: myszka albo W/S albo strzałki.';
const REWARD_ANIMATION_MS = 6500;
const KICK_DEBOUNCE_MS = 80; // min ms between kick sounds
let lastKickAt = 0;
const audio = Object.fromEntries(Object.entries(SOUND_LIBRARY).map(([key, src]) => {
const clip = new Audio(src);
clip.preload = 'auto';
clip.volume = key === 'kick' ? 0.3 : 0.52;
return [key, clip];
}));
function setStatus(text) {
el.status.textContent = text;
}
// ─── OWN PING DISPLAY ────────────────────────────────────────────────────
function classifyPing(rttMs) {
if (!Number.isFinite(rttMs)) return 'connected';
if (rttMs > 300) return 'weak';
if (rttMs > 150) return 'weak';
return 'connected';
}
function updateOwnConnStatus() {
if (!el.playerConnStatus) return;
if (!matchId || ownPingMs == null) {
el.playerConnStatus.hidden = true;
el.playerConnStatus.className = 'player-conn-status';
return;
}
const st = classifyPing(ownPingMs);
ownPingStatus = st;
el.playerConnStatus.hidden = false;
el.playerConnStatus.className = `player-conn-status state-${st}`;
el.playerConnStatus.textContent = st === 'weak'
? `Słaby sygnał (${ownPingMs} ms)`
: `${ownPingMs} ms`;
el.playerConnStatus.title = `Twoje opóźnienie: ${ownPingMs} ms`;
}
function resetConnStatus() {
opponentConnStatus = null;
opponentPingMs = null;
ownPingMs = null;
ownPingStatus = null;
if (el.playerConnStatus) {
el.playerConnStatus.hidden = true;
el.playerConnStatus.className = 'player-conn-status';
}
// Reset canvas border
if (canvas) {
canvas.classList.remove('opponent-disconnected', 'opponent-weak', 'opponent-connected');
}
}
function updateCanvasBorderStatus() {
if (!canvas || !matchId) return;
canvas.classList.remove('opponent-disconnected', 'opponent-weak', 'opponent-connected');
if (opponentConnStatus === 'disconnected') {
canvas.classList.add('opponent-disconnected');
} else if (opponentConnStatus === 'weak' || (opponentPingMs != null && opponentPingMs > 150)) {
canvas.classList.add('opponent-weak');
} else if (opponentConnStatus === 'connected' && matchId) {
canvas.classList.add('opponent-connected');
}
}
// ─── PING INTERVAL ────────────────────────────────────────────────────────
function startPingInterval() {
if (pingTimer) return;
pingTimer = setInterval(() => {
if (ws && ws.readyState === WebSocket.OPEN && matchId) {
lastPingSentAt = Date.now();
send({ type: 'ping', t: lastPingSentAt, rtt: ownPingMs });
}
}, 3000);
}
function stopPingInterval() {
if (pingTimer) { clearInterval(pingTimer); pingTimer = null; }
}
function formatInteger(value) {
return new Intl.NumberFormat('pl-PL').format(Number(value) || 0);
}
function formatCurrency(value) {
return `${new Intl.NumberFormat('pl-PL', { minimumFractionDigits: 2, maximumFractionDigits: 2 }).format(Number(value) || 0)} Playons`;
}
function formatMemberSince(value) {
if (!value) return 'konto aktywne';
const date = new Date(value);
if (Number.isNaN(date.getTime())) return 'konto aktywne';
return `od ${date.toLocaleDateString('pl-PL', { year: 'numeric', month: 'long' })}`;
}
function normalizeDisplayName(value) {
if (typeof value !== 'string') return '';
return value.trim();
}
function getInitial(value, fallback = '?') {
const text = normalizeDisplayName(value);
if (!text) return fallback;
return text.slice(0, 1).toUpperCase();
}
function setAvatarElement(element, avatarUrl, fallbackText, altText) {
if (!element) return;
const safeFallback = getInitial(fallbackText, '?');
// Defensive constraints: global styles in legacy pages can override img sizing.
element.style.setProperty('overflow', 'hidden', 'important');
element.style.setProperty('display', 'grid', 'important');
element.style.setProperty('place-items', 'center', 'important');
if (avatarUrl) {
element.innerHTML = '';
const img = document.createElement('img');
img.src = avatarUrl;
img.alt = altText || 'Avatar';
img.loading = 'lazy';
img.style.setProperty('width', '100%', 'important');
img.style.setProperty('height', '100%', 'important');
img.style.setProperty('min-width', '100%', 'important');
img.style.setProperty('min-height', '100%', 'important');
img.style.setProperty('max-width', '100%', 'important');
img.style.setProperty('max-height', '100%', 'important');
img.style.setProperty('object-fit', 'cover', 'important');
img.style.setProperty('object-position', 'center center', 'important');
img.style.setProperty('display', 'block', 'important');
img.addEventListener('error', () => {
element.textContent = safeFallback;
}, { once: true });
element.appendChild(img);
return;
}
element.textContent = safeFallback;
}
function buildAvatarUrlByUserId(userId) {
if (!Number.isFinite(Number(userId)) || Number(userId) <= 0) {
return null;
}
return `/account/avatar.php?u=${encodeURIComponent(String(userId))}`;
}
function getOpponentName() {
const username = normalizeDisplayName(matchMeta?.opponentUsername);
if (username) {
return username;
}
if (matchMeta?.opponentUserId != null) {
return `Gracz #${matchMeta.opponentUserId}`;
}
return 'Przeciwnik';
}
function getOpponentIdLabel() {
if (matchMeta?.opponentUserId == null) {
return '—';
}
return String(matchMeta.opponentUserId);
}
function summarizeQueueState() {
if (matchId) {
return { value: 'Mecz aktywny', sub: 'Stół jest zajęty', tone: 'live' };
}
if (isSearching) {
return {
value: currentQueueSize != null ? `${formatInteger(currentQueueSize)} w kolejce` : 'Szukam rywala',
sub: 'Dobieramy przeciwnika 1v1',
tone: 'live',
};
}
return { value: 'Gotowy', sub: 'Możesz wejść do kolejki', tone: 'live' };
}
function renderPlayerSummary(summary) {
playerSummary = summary || playerSummary;
const effective = playerSummary || {
userId: CURRENT_USER.userId || userId || null,
username: CURRENT_USER.username || 'Gracz',
role: CURRENT_USER.role || 'user',
memberSince: '',
email: CURRENT_USER.email || '',
emailVerified: false,
accountStatus: 'active',
balance: 0,
matchesPlayed: 0,
matchesWon: 0,
matchesLost: 0,
tournamentsPlayed: 0,
tournamentsWon: 0,
leaguesParticipated: 0,
totalTransactions: 0,
winRate: 0,
};
const username = effective.username || CURRENT_USER.username || 'Gracz';
const queueCard = summarizeQueueState();
const accountStatus = effective.accountStatus === 'active' ? 'konto aktywne' : `status: ${effective.accountStatus}`;
setAvatarElement(
el.playerAvatar,
effective.avatarUrl || CURRENT_USER.avatarUrl || buildAvatarUrlByUserId(effective.userId || CURRENT_USER.userId),
username,
'Twoj avatar'
);
if (el.playerName) el.playerName.textContent = username;
if (el.playerRole) {
const rawRole = String(effective.role || CURRENT_USER.role || 'user');
el.playerRole.textContent = rawRole === 'user' ? 'Player' : rawRole.toUpperCase();
}
if (el.playerMeta) {
el.playerMeta.textContent = `ID #${effective.userId || userId || '—'}${formatMemberSince(effective.memberSince)}${accountStatus}`;
}
if (!el.playerHighlights) return;
const cards = [
{ label: 'Saldo', value: formatCurrency(effective.balance), sub: 'Stan konta', tone: 'money' },
{ label: 'Mecze', value: formatInteger(effective.matchesPlayed), sub: `${formatInteger(effective.matchesWon)}W / ${formatInteger(effective.matchesLost)}P` },
{ label: 'Win rate', value: `${Number(effective.winRate || 0).toFixed(1)}%`, sub: 'Skuteczność' },
{ label: 'Matchmaking', value: queueCard.value, sub: queueCard.sub, tone: queueCard.tone },
];
el.playerHighlights.innerHTML = '';
for (const card of cards) {
const item = document.createElement('div');
item.className = `player-highlight${card.tone ? ` tone-${card.tone}` : ''}`;
const label = document.createElement('div');
label.className = 'player-highlight-label';
label.textContent = card.label;
const value = document.createElement('div');
value.className = 'player-highlight-value';
value.textContent = card.value;
const sub = document.createElement('div');
sub.className = 'player-highlight-sub';
sub.textContent = card.sub;
item.append(label, value, sub);
el.playerHighlights.appendChild(item);
}
}
function renderOpponentFooter() {
const hasOpponent = Boolean(normalizeDisplayName(matchMeta?.opponentUsername) || matchMeta?.opponentUserId != null);
const opponentName = hasOpponent ? getOpponentName() : '—';
const opponentId = hasOpponent && matchMeta?.opponentUserId != null ? `#${matchMeta.opponentUserId}` : '—';
const opponentAvatarUrl = hasOpponent ? buildAvatarUrlByUserId(matchMeta?.opponentUserId) : null;
setAvatarElement(el.opponentAvatar, opponentAvatarUrl, opponentName, 'Avatar przeciwnika');
// Determine display state and CSS class for the connection badge
let opponentStateText;
let opponentStateClass;
if (!hasOpponent) {
opponentStateText = '—';
opponentStateClass = '';
} else if (opponentConnStatus === 'disconnected') {
opponentStateText = 'Odłączony';
opponentStateClass = 'state-disconnected';
} else if (opponentConnStatus === 'weak' || (opponentPingMs != null && opponentPingMs > 150)) {
const ms = opponentPingMs != null ? ` (${opponentPingMs} ms)` : '';
opponentStateText = `Słaby sygnał${ms}`;
opponentStateClass = 'state-weak';
} else if (matchId) {
opponentStateText = 'Połączony';
opponentStateClass = 'state-connected';
} else {
opponentStateText = hasOpponent ? 'Dobierany' : '—';
opponentStateClass = '';
}
const matchState = hasOpponent && matchId ? 'Aktywny' : '—';
if (el.opponentFooterName) {
el.opponentFooterName.textContent = opponentName;
el.opponentFooterName.title = hasOpponent ? opponentName : 'Brak przeciwnika';
}
if (el.opponentFooterState) {
el.opponentFooterState.textContent = opponentStateText;
el.opponentFooterState.className = `opponent-footer-state${opponentStateClass ? ' ' + opponentStateClass : ''}`;
el.opponentFooterState.title = hasOpponent ? `Status przeciwnika: ${opponentStateText}` : 'Status przeciwnika';
}
if (el.opponentFooterMeta) {
el.opponentFooterMeta.textContent = hasOpponent
? `${opponentId} • dane przeciwnika zostały przypisane do aktywnego meczu.`
: 'Pola uzupełnią się po dobraniu przeciwnika.';
}
if (!el.opponentFooterStats) return;
const cards = [
{ label: 'Nick', value: opponentName, sub: hasOpponent ? 'Aktywny rywal' : 'Puste pole' },
{ label: 'ID', value: opponentId, sub: hasOpponent ? 'Identyfikator konta' : 'Puste pole' },
{ label: 'Status', value: opponentStateText, sub: hasOpponent ? 'Połączenie meczu' : 'Puste pole', tone: opponentStateClass === 'state-disconnected' ? 'danger' : opponentStateClass === 'state-weak' ? 'warn' : '' },
{ label: 'Mecz', value: matchState, sub: hasOpponent ? 'Stan pojedynku' : 'Puste pole' },
];
el.opponentFooterStats.innerHTML = '';
for (const card of cards) {
const item = document.createElement('div');
item.className = `opponent-card${card.tone ? ` tone-${card.tone}` : ''}`;
const label = document.createElement('div');
label.className = 'opponent-card-label';
label.textContent = card.label;
const value = document.createElement('div');
value.className = 'opponent-card-value';
value.textContent = card.value;
const sub = document.createElement('div');
sub.className = 'opponent-card-sub';
sub.textContent = card.sub;
item.append(label, value, sub);
el.opponentFooterStats.appendChild(item);
}
updateCanvasBorderStatus();
}
async function loadPlayerSummary() {
try {
const response = await fetch(PLAYER_SUMMARY_URL, { credentials: 'include' });
const json = await response.json().catch(() => null);
if (!response.ok || !json?.success || !json?.data) {
throw new Error(json?.error || `Summary error ${response.status}`);
}
renderPlayerSummary(json.data);
} catch {
renderPlayerSummary(null);
}
}
function updateBadge() {
const ownName = normalizeDisplayName(playerSummary?.username) || normalizeDisplayName(CURRENT_USER.username) || 'Ty';
const ownLabel = `${ownName} #${userId ?? '—'}`;
el.badge.textContent = `Ty: ${ownLabel}`;
el.badge.title = `Ty: ${ownLabel}`;
renderOpponentFooter();
}
function updateButtons() {
el.btnFind.disabled = !!matchId || isSearching;
el.btnLeave.textContent = isSearching && !matchId ? 'Anuluj szukanie' : 'Wyjście';
}
function resizeCanvas() {
const dpr = window.devicePixelRatio || 1;
const rect = canvas.getBoundingClientRect();
canvas.width = Math.floor(rect.width * dpr);
canvas.height = Math.floor(rect.height * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
}
function showOverlay(title, text, buttons = [], options = {}) {
el.overlay.dataset.mode = options.mode || '';
if (options.badge) {
el.overlayBadge.hidden = false;
el.overlayBadge.textContent = options.badge;
} else {
el.overlayBadge.hidden = true;
el.overlayBadge.textContent = '';
}
if (options.stage) {
el.overlayStage.hidden = false;
el.overlayStage.textContent = options.stage;
} else {
el.overlayStage.hidden = true;
el.overlayStage.textContent = '';
}
el.overlayTitle.textContent = title;
if (options.heroNumber != null || options.heroLabel) {
el.overlayHero.hidden = false;
el.overlayHeroNumber.textContent = options.heroNumber ?? '';
el.overlayHeroLabel.textContent = options.heroLabel ?? '';
} else {
el.overlayHero.hidden = true;
el.overlayHeroNumber.textContent = '';
el.overlayHeroLabel.textContent = '';
}
if (options.progress) {
el.overlayProgress.hidden = false;
el.overlayProgress.dataset.indeterminate = options.progress.indeterminate ? 'true' : 'false';
el.overlayProgressBar.style.width = `${Math.max(0, Math.min(100, Math.round((options.progress.value ?? 0) * 100)))}%`;
} else {
el.overlayProgress.hidden = true;
el.overlayProgress.dataset.indeterminate = 'false';
el.overlayProgressBar.style.width = '0%';
}
el.overlayText.textContent = text;
el.overlayGrid.innerHTML = '';
if (Array.isArray(options.gridItems) && options.gridItems.length) {
el.overlayGrid.hidden = false;
for (const item of options.gridItems) {
const card = document.createElement('div');
card.className = `overlay-card${item.tone ? ` tone-${item.tone}` : ''}`;
const label = document.createElement('div');
label.className = 'overlay-card-label';
label.textContent = item.label;
const value = document.createElement('div');
value.className = 'overlay-card-value';
value.textContent = item.value;
card.append(label, value);
el.overlayGrid.appendChild(card);
}
} else {
el.overlayGrid.hidden = true;
}
el.overlayButtons.innerHTML = '';
for (const button of buttons) {
const btn = document.createElement('button');
btn.className = 'panel-btn' + (button.secondary ? ' secondary' : '');
btn.textContent = button.label;
btn.addEventListener('click', button.onClick);
el.overlayButtons.appendChild(btn);
}
el.overlayButtons.style.display = buttons.length ? 'flex' : 'none';
el.overlayHint.textContent = options.hint || CONTROL_HINT;
el.overlay.style.display = 'flex';
}
function hideOverlay() {
el.overlay.dataset.mode = '';
el.overlayBadge.hidden = true;
el.overlayBadge.textContent = '';
el.overlayStage.hidden = true;
el.overlayStage.textContent = '';
el.overlayHero.hidden = true;
el.overlayHeroNumber.textContent = '';
el.overlayHeroLabel.textContent = '';
el.overlayProgress.hidden = true;
el.overlayProgress.dataset.indeterminate = 'false';
el.overlayProgressBar.style.width = '0%';
el.overlayGrid.hidden = true;
el.overlayGrid.innerHTML = '';
el.overlayButtons.style.display = 'flex';
el.overlayHint.textContent = CONTROL_HINT;
el.overlay.style.display = 'none';
}
function clearCountdownTimer() {
if (countdownTimer) {
clearInterval(countdownTimer);
countdownTimer = null;
}
countdownToken = null;
}
function clearLobbyTimer() {
if (lobbyTimer) {
clearTimeout(lobbyTimer);
lobbyTimer = null;
}
}
function clearPostMatchTimer() {
if (postMatchTimer) {
clearInterval(postMatchTimer);
postMatchTimer = null;
}
}
function setOverlayStage(text) {
el.overlayStage.hidden = !text;
el.overlayStage.textContent = text || '';
}
function setOverlayHero(number, label) {
el.overlayHero.hidden = number == null && !label;
el.overlayHeroNumber.textContent = number ?? '';
el.overlayHeroLabel.textContent = label ?? '';
}
function setOverlayProgress(value, indeterminate = false) {
el.overlayProgress.hidden = false;
el.overlayProgress.dataset.indeterminate = indeterminate ? 'true' : 'false';
el.overlayProgressBar.style.width = `${Math.max(0, Math.min(100, Math.round(value * 100)))}%`;
}
function setOverlayHint(text) {
el.overlayHint.textContent = text || CONTROL_HINT;
}
function shouldKeepOverlayVisible() {
return el.overlay.dataset.mode === 'countdown' || el.overlay.dataset.mode === 'victory' || el.overlay.dataset.mode === 'defeat';
}
function getSideDescriptor(currentSide) {
if (currentSide === 'left') {
return {
label: 'lewa',
color: 'niebieski',
tone: 'blue',
moveHint: 'Twoja paletka jest po lewej stronie stołu.',
};
}
return {
label: 'prawa',
color: 'różowy',
tone: 'pink',
moveHint: 'Twoja paletka jest po prawej stronie stołu.',
};
}
function buildPreMatchGrid(meta) {
const sideInfo = getSideDescriptor(meta.side);
return [
{ label: 'Przeciwnik', value: normalizeDisplayName(meta.opponentUsername) || (meta.opponentUserId != null ? `Gracz #${meta.opponentUserId}` : 'Łączenie…') },
{ label: 'ID przeciwnika', value: meta.opponentUserId ?? '—' },
{ label: 'Twoja strona', value: sideInfo.label, tone: sideInfo.tone },
{ label: 'Kolor prowadzący', value: sideInfo.color, tone: sideInfo.tone },
{ label: 'Sterowanie', value: 'Myszka albo W/S albo strzałki' },
{ label: 'Sety meczu', value: `do ${meta.setsToWin ?? 3} wygranych`, tone: 'gold' },
{ label: 'Punkty seta', value: `do ${meta.pointsToWin ?? 11}`, tone: 'gold' },
{ label: 'Nagroda', value: 'Rozliczenie wraca na konto po meczu', tone: 'gold' },
];
}
function translateMatchEndReason(reason) {
const reasons = {
'sets': 'Wygrana w setach',
'both_disconnect': 'Obaj gracze rozłączyli się',
'forfeit_left': 'Lewy gracz się rozłączył (automatyczna wygrana)',
'forfeit_right': 'Prawy gracz się rozłączył (automatyczna wygrana)',
'disconnect_timeout_left': 'Rozłączenie gracza trwało ponad 10 sekund (remis)',
'disconnect_timeout_right': 'Rozłączenie gracza trwało ponad 10 sekund (remis)',
};
return reasons[reason] || reason || 'Koniec meczu';
}
function buildPostMatchGrid(payload, outcome) {
const didDraw = outcome === 'draw';
const didWin = outcome === 'win';
const opponentUsername = didDraw
? (normalizeDisplayName(matchMeta?.opponentUsername) || (matchMeta?.opponentUserId != null ? `Gracz #${matchMeta.opponentUserId}` : 'Przeciwnik'))
: (didWin
? (normalizeDisplayName(payload?.loserUsername) || normalizeDisplayName(matchMeta?.opponentUsername) || (matchMeta?.opponentUserId != null ? `Gracz #${matchMeta.opponentUserId}` : 'Przeciwnik'))
: (normalizeDisplayName(payload?.winnerUsername) || normalizeDisplayName(matchMeta?.opponentUsername) || (matchMeta?.opponentUserId != null ? `Gracz #${matchMeta.opponentUserId}` : 'Przeciwnik')));
const opponentUserId = didDraw
? (matchMeta?.opponentUserId || '—')
: (didWin
? (payload?.loserUserId || matchMeta?.opponentUserId || '—')
: (payload?.winnerUserId || matchMeta?.opponentUserId || '—'));
return [
{ label: 'Przeciwnik', value: opponentUsername },
{ label: 'ID przeciwnika', value: opponentUserId },
{ label: 'Wynik setów', value: `${payload?.sets?.left ?? 0}:${payload?.sets?.right ?? 0}`, tone: 'gold' },
{ label: 'Wynik punktów', value: `${payload?.points?.left ?? 0}:${payload?.points?.right ?? 0}` },
{ label: 'Powód zakończenia', value: translateMatchEndReason(payload?.reason), tone: didDraw ? 'gold' : (didWin ? 'blue' : 'pink') },
];
}
function returnToLobby() {
clearCountdownTimer();
clearLobbyTimer();
clearPostMatchTimer();
if (pollTimer) {
clearInterval(pollTimer);
pollTimer = null;
}
stopPingInterval();
resetConnStatus();
localStorage.removeItem('pp1v1.matchId');
rewardsJobId = null;
matchMeta = null;
matchId = null;
side = null;
setBreakUntil = 0;
setBreakInfo = null;
el.wrap?.classList.remove('side-left', 'side-right');
updateBadge();
manualClose = true;
try {
if (ws && (ws.readyState === WebSocket.OPEN || ws.readyState === WebSocket.CONNECTING)) {
ws.close(1000, 'return_to_lobby');
}
} catch {
// ignore
}
window.location.href = LOBBY_URL;
}
function startMatchCountdown(meta) {
matchMeta = {
...matchMeta,
...meta,
};
updateBadge();
const token = `${matchMeta.matchId || matchId || 'match'}:${matchMeta.side}:${matchMeta.warmupEndsAt}`;
if (countdownToken === token && countdownTimer) {
return;
}
clearCountdownTimer();
countdownToken = token;
const sideInfo = getSideDescriptor(matchMeta.side);
showOverlay(
'Mecz startuje za chwilę',
`Przeciwnik jest potwierdzony. Wejdź na środek ekranu, złap rytm i ustaw rękę pod pierwszą wymianę z ${normalizeDisplayName(matchMeta.opponentUsername) || (matchMeta.opponentUserId != null ? `graczem #${matchMeta.opponentUserId}` : 'rywalem')}.`,
[],
{
mode: 'countdown',
badge: 'Przygotuj się',
stage: `Stoły gotowe • grasz ${sideInfo.color} po stronie ${sideInfo.label} • start za moment`,
heroNumber: '10',
heroLabel: 'Sekund do wejścia w pierwszy serwis. Ustaw paletkę, sprawdź stronę i przygotuj się na otwarcie meczu.',
progress: { value: 0 },
gridItems: buildPreMatchGrid(matchMeta),
hint: `${CONTROL_HINT} ${sideInfo.moveHint}`,
}
);
const totalMs = Math.max(1000, (matchMeta.warmupEndsAt || (Date.now() + 10_000)) - Date.now());
const updateCountdown = () => {
const remainingMs = Math.max(0, (matchMeta?.warmupEndsAt || Date.now()) - Date.now());
const remainingSeconds = Math.max(0, Math.ceil(remainingMs / 1000));
setOverlayHero(
String(remainingSeconds),
remainingSeconds === 1
? 'Ostatnia sekunda. Utrzymaj środek i wejdź w pierwszy ruch.'
: 'Countdown do rozpoczęcia wymiany. Złap pozycję i przygotuj reakcję na pierwszy serwis.'
);
setOverlayProgress(1 - (remainingMs / totalMs));
setOverlayStage(`Grasz kolorem ${sideInfo.color} po stronie ${sideInfo.label} • przeciwnik: ${normalizeDisplayName(matchMeta?.opponentUsername) || (matchMeta?.opponentUserId != null ? `gracz #${matchMeta.opponentUserId}` : 'rywal')}.`);
if (remainingMs <= 0) {
clearCountdownTimer();
hideOverlay();
startBgMusic();
setStatus(`Mecz trwa z ${normalizeDisplayName(matchMeta?.opponentUsername) || (matchMeta?.opponentUserId != null ? `graczem #${matchMeta.opponentUserId}` : 'przeciwnikiem')}.`);
}
};
updateCountdown();
countdownTimer = setInterval(updateCountdown, 100);
}
function startPostMatchAnimation(payload) {
const outcome = didDrawLastMatch() ? 'draw' : (didWinLastMatch() ? 'win' : 'lose');
const didWin = outcome === 'win';
const didDraw = outcome === 'draw';
const title = didDraw ? 'Remis' : (didWin ? 'Zwycięstwo!' : 'Porażka');
const opponentUsername = didDraw
? (normalizeDisplayName(matchMeta?.opponentUsername) || (matchMeta?.opponentUserId != null ? `Gracz #${matchMeta.opponentUserId}` : 'Przeciwnik'))
: (didWin
? (normalizeDisplayName(payload?.loserUsername) || normalizeDisplayName(matchMeta?.opponentUsername) || (matchMeta?.opponentUserId != null ? `Gracz #${matchMeta.opponentUserId}` : 'Przeciwnik'))
: (normalizeDisplayName(payload?.winnerUsername) || normalizeDisplayName(matchMeta?.opponentUsername) || (matchMeta?.opponentUserId != null ? `Gracz #${matchMeta.opponentUserId}` : 'Przeciwnik')));
const heroScore = `${payload?.sets?.left ?? 0}:${payload?.sets?.right ?? 0}`;
const stages = didDraw
? ['Potwierdzanie remisu', 'Zwrot stawek', 'Zamykanie stołu', 'Powrót do lobby 1v1']
: (didWin
? ['Potwierdzanie wyniku', 'Przydzielanie nagrody', 'Zamykanie stołu', 'Powrót do lobby 1v1']
: ['Zapisywanie wyniku', 'Przydzielanie nagrody pocieszenia', 'Zamykanie stołu', 'Powrót do lobby 1v1']);
clearCountdownTimer();
clearLobbyTimer();
clearPostMatchTimer();
localStorage.removeItem('pp1v1.matchId');
rewardPollState = 'pending';
showOverlay(
title,
didDraw
? `Mecz zakończył się remisem po rozłączeniu trwającym ponad 10 sekund. Otrzymujecie zwrot stawki. Za chwilę wrócisz automatycznie do lobby 1v1.`
: `${didWin ? 'Pokonałeś' : 'Przegrałeś z'} ${opponentUsername}. Za chwilę wrócisz automatycznie do lobby 1v1.`,
[],
{
mode: didDraw ? 'rewards' : (didWin ? 'victory' : 'defeat'),
badge: didDraw ? 'Remis' : (didWin ? 'Wygrana' : 'Porażka'),
stage: stages[0],
heroNumber: heroScore,
heroLabel: 'wynik setów',
progress: { value: 0.05 },
gridItems: buildPostMatchGrid(payload, outcome),
hint: 'Wynik został zapisany. Za chwilę nastąpi powrót do ekranu szukania meczu.',
}
);
const startedAt = Date.now();
const tick = () => {
const elapsed = Date.now() - startedAt;
const progress = Math.min(1, elapsed / REWARD_ANIMATION_MS);
const stageIndex = Math.min(stages.length - 1, Math.floor(progress * stages.length));
const remainingSeconds = Math.max(0, Math.ceil((REWARD_ANIMATION_MS - elapsed) / 1000));
setOverlayProgress(progress, rewardPollState === 'pending');
setOverlayStage(`${stages[stageIndex]}${remainingSeconds ? `${remainingSeconds}s` : ''}`);
if (rewardPollState === 'done') {
setOverlayHint('Nagrody zostały przyznane. Za chwilę wracasz do lobby 1v1.');
} else if (rewardPollState === 'failed') {
setOverlayHint('Rozliczenie nagród domknie się w tle. Powrót do lobby 1v1 za chwilę.');
}
if (elapsed >= REWARD_ANIMATION_MS) {
clearPostMatchTimer();
returnToLobby();
}
};
tick();
postMatchTimer = setInterval(tick, 120);
}
const BG_MUSIC_COUNT = 3;
let bgMusicLastIdx = -1;
function pickBgMusicIdx() {
if (BG_MUSIC_COUNT <= 1) return 1;
let next;
do { next = Math.floor(Math.random() * BG_MUSIC_COUNT) + 1; }
while (next === bgMusicLastIdx);
bgMusicLastIdx = next;
return next;
}
function startBgMusic() {
stopBgMusic();
const idx = pickBgMusicIdx();
const src = `${SOUND_BASE}/onlinePingPong${idx}.mp3`;
try {
const clip = new Audio(src);
clip.volume = 0.5;
clip.addEventListener('ended', () => {
bgMusic = null;
startBgMusic();
}, { once: true });
clip.play().catch(() => {});
bgMusic = clip;
} catch { /* ignore */ }
}
function stopBgMusic() {
if (bgMusic) {
bgMusic.pause();
bgMusic.currentTime = 0;
bgMusic = null;
}
}
function playSound(name) {
const source = audio[name];
if (!source) return;
try {
const clip = source.cloneNode();
clip.volume = source.volume;
clip.play().catch(() => {});
} catch {
// ignore browser audio restrictions
}
}
function didWinLastMatch() {
return !!lastEndPayload && !!userId && lastEndPayload.winnerUserId === userId;
}
function didDrawLastMatch() {
return !!lastEndPayload && lastEndPayload.isDraw === true;
}
function formatMatchScore(state) {
const setsL = Number.isFinite(state?.setsL) ? state.setsL : 0;
const setsR = Number.isFinite(state?.setsR) ? state.setsR : 0;
const scoreL = Number.isFinite(state?.scoreL) ? state.scoreL : 0;
const scoreR = Number.isFinite(state?.scoreR) ? state.scoreR : 0;
return `${setsL}:${setsR} sety • ${scoreL}:${scoreR}`;
}
async function fetchTicket() {
const res = await fetch(TICKET_URL, { method: 'GET', credentials: 'include' });
const json = await res.json().catch(() => null);
if (!res.ok || !json?.success) {
throw new Error(json?.error || `Ticket error ${res.status}`);
}
return json.ticket;
}
function send(msg) {
if (!ws || ws.readyState !== WebSocket.OPEN) return;
ws.send(JSON.stringify(msg));
}
async function ensureConnected() {
if (isConnected && ws && ws.readyState === WebSocket.OPEN) return;
if (isConnecting) return;
await connect();
}
function joinQueue() {
pendingFind = false;
isSearching = false;
updateButtons();
send({ type: 'queue.join' });
setStatus('Dołączanie do kolejki…');
}
function leaveQueue() {
if (!isSearching) return;
isSearching = false;
currentQueueSize = null;
pendingFind = false;
updateButtons();
renderPlayerSummary(playerSummary);
send({ type: 'queue.leave' });
setStatus('Wyszukiwanie anulowane.');
}
function notifyIntentionalMatchLeave() {
if (!matchId) return;
send({ type: 'match.leave', reason: 'user_left' });
}
function computeMove() {
if (keyUp && !keyDown) return -1;
if (keyDown && !keyUp) return 1;
return 0;
}
function getDesiredTargetY() {
if (keyUp || keyDown) return null;
if (!mouseControlArmed) return null;
if (mouseAimY == null) return null;
return clamp(mouseAimY, 0.12, 0.88);
}
function clamp(value, min, max) {
return Math.max(min, Math.min(max, value));
}
function lerp(current, target, amount) {
return current + (target - current) * amount;
}
function cloneRenderState(state) {
return {
paddleL: { y: state.paddleL.y },
paddleR: { y: state.paddleR.y },
ball: {
x: state.ball.x,
y: state.ball.y,
vx: state.ball.vx || 0,
vy: state.ball.vy || 0,
},
};
}
function predictBallY(y, vy, dt, min, max) {
let nextY = y + vy * dt;
let nextVy = vy;
let safety = 0;
while ((nextY < min || nextY > max) && safety < 4) {
if (nextY < min) {
nextY = min + (min - nextY);
nextVy = Math.abs(nextVy);
} else {
nextY = max - (nextY - max);
nextVy = -Math.abs(nextVy);
}
safety += 1;
}
return { y: clamp(nextY, min, max), vy: nextVy };
}
function getRenderState(now) {
if (!lastState) return null;
if (!renderState) {
renderState = cloneRenderState(lastState);
lastRenderAt = now;
return renderState;
}
const frameDt = lastRenderAt ? Math.min(0.05, Math.max(0.001, (now - lastRenderAt) / 1000)) : 0.016;
lastRenderAt = now;
const snapshotAge = Math.min(0.08, Math.max(0, (Date.now() - lastStateAt) / 1000));
const targetBallX = clamp(lastState.ball.x + (lastState.ball.vx || 0) * snapshotAge, 0, 1);
const predictedBall = predictBallY(lastState.ball.y, lastState.ball.vy || 0, snapshotAge, 0.015, 0.985);
const paddleLerp = Math.min(1, frameDt * 16);
const ballLerp = Math.min(1, frameDt * 20);
renderState.paddleL.y = lerp(renderState.paddleL.y, lastState.paddleL.y, paddleLerp);
renderState.paddleR.y = lerp(renderState.paddleR.y, lastState.paddleR.y, paddleLerp);
renderState.ball.x = lerp(renderState.ball.x, targetBallX, ballLerp);
renderState.ball.y = lerp(renderState.ball.y, predictedBall.y, ballLerp);
renderState.ball.vx = lastState.ball.vx || 0;
renderState.ball.vy = predictedBall.vy;
return renderState;
}
function updateMouseAim(event) {
const rect = canvas.getBoundingClientRect();
if (!rect.width || !rect.height) return;
const clientY = event.clientY ?? event.pageY;
if (!Number.isFinite(clientY)) return;
const y = (clientY - rect.top) / rect.height;
// Clamp always — even outside canvas the paddle should go to the nearest edge
mouseAimY = Math.max(0.12, Math.min(0.88, y));
mouseControlArmed = true;
}
function setupInput() {
window.addEventListener('keydown', (e) => {
if (e.key === 'ArrowUp' || e.key === 'w' || e.key === 'W') keyUp = true;
if (e.key === 'ArrowDown' || e.key === 's' || e.key === 'S') keyDown = true;
if (['ArrowUp', 'ArrowDown', 'w', 'W', 's', 'S'].includes(e.key)) {
mouseControlArmed = false;
}
if (['ArrowUp', 'ArrowDown', 'w', 'W', 's', 'S'].includes(e.key)) e.preventDefault();
}, { passive: false });
window.addEventListener('keyup', (e) => {
if (e.key === 'ArrowUp' || e.key === 'w' || e.key === 'W') keyUp = false;
if (e.key === 'ArrowDown' || e.key === 's' || e.key === 'S') keyDown = false;
});
// Track pointer on the whole window so the paddle continues to edge
// when the cursor leaves the canvas area.
window.addEventListener('pointermove', (event) => {
if (mouseControlArmed) updateMouseAim(event);
});
window.addEventListener('mousemove', (event) => {
if (mouseControlArmed) updateMouseAim(event);
});
canvas.addEventListener('pointermove', (event) => {
updateMouseAim(event);
});
canvas.addEventListener('pointerenter', (event) => {
updateMouseAim(event);
});
canvas.addEventListener('mousemove', (event) => {
updateMouseAim(event);
});
canvas.addEventListener('pointerdown', (event) => {
updateMouseAim(event);
});
// Do NOT reset mouseAimY on leave — keep last clamped position so the
// paddle holds at top or bottom until the cursor comes back.
canvas.addEventListener('mouseleave', () => {
// intentionally empty
});
canvas.addEventListener('pointerleave', () => {
// intentionally empty
});
setInterval(() => {
const next = computeMove();
const nextTargetY = getDesiredTargetY();
const targetChanged = nextTargetY == null
? lastSentTargetY != null
: lastSentTargetY == null || Math.abs(nextTargetY - lastSentTargetY) > 0.004;
if (next === move && !targetChanged) return;
move = next;
lastSentTargetY = nextTargetY;
send({ type: 'match.input', seq: ++seq, move, targetY: nextTargetY });
}, 33);
}
function draw() {
const now = performance.now();
const w = canvas.clientWidth;
const h = canvas.clientHeight;
const radius = Math.min(18, w * 0.025, h * 0.04);
ctx.clearRect(0, 0, w, h);
ctx.save();
clipRoundedRect(ctx, 0, 0, w, h, radius);
ctx.fillStyle = '#0a0a0a';
ctx.fillRect(0, 0, w, h);
ctx.save();
ctx.fillStyle = 'rgba(0,255,247,0.06)';
ctx.fillRect(0, 0, w * 0.12, h);
ctx.fillStyle = 'rgba(255,0,110,0.06)';
ctx.fillRect(w * 0.88, 0, w * 0.12, h);
ctx.restore();
ctx.save();
ctx.strokeStyle = 'rgba(0,255,247,0.25)';
ctx.setLineDash([10, 10]);
ctx.lineWidth = 2;
ctx.beginPath();
ctx.moveTo(w / 2, 0);
ctx.lineTo(w / 2, h);
ctx.stroke();
ctx.restore();
if (!lastState) {
ctx.fillStyle = 'rgba(223,252,255,0.75)';
ctx.font = '16px Lato, sans-serif';
ctx.textAlign = 'center';
ctx.fillText('Połącz się i kliknij "Szukaj meczu"', w / 2, h / 2);
ctx.restore();
requestAnimationFrame(draw);
return;
}
const state = getRenderState(now);
const paddleHalf = 0.12;
const paddleH = (paddleHalf * 2) * h;
const paddleW = Math.max(10, Math.floor(w * 0.012));
const xL = 0.06 * w;
const xR = 0.94 * w;
const yL = (state.paddleL.y * h) - paddleH / 2;
const yR = (state.paddleR.y * h) - paddleH / 2;
ctx.save();
ctx.shadowBlur = 20;
ctx.shadowColor = '#0080ff';
ctx.fillStyle = '#0080ff';
ctx.fillRect(xL - paddleW / 2, yL, paddleW, paddleH);
ctx.shadowColor = '#ff006e';
ctx.fillStyle = '#ff006e';
ctx.fillRect(xR - paddleW / 2, yR, paddleW, paddleH);
ctx.restore();
const ballR = Math.max(6, Math.floor(Math.min(w, h) * 0.015));
const bx = state.ball.x * w;
const by = state.ball.y * h;
ctx.save();
ctx.shadowBlur = 30;
ctx.shadowColor = '#00fff7';
ctx.fillStyle = '#00fff7';
ctx.beginPath();
ctx.arc(bx, by, ballR, 0, Math.PI * 2);
ctx.fill();
ctx.restore();
// Set-break countdown drawn directly on the canvas (no overlay dimming)
if (setBreakUntil && Date.now() < setBreakUntil) {
const remaining = Math.ceil((setBreakUntil - Date.now()) / 1000);
const setNum = setBreakInfo?.currentSet ?? 1;
const sL = setBreakInfo?.sets?.left ?? 0;
const sR = setBreakInfo?.sets?.right ?? 0;
ctx.save();
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
const bigFont = Math.floor(Math.min(w, h) * 0.3);
ctx.font = `900 ${bigFont}px Lato, sans-serif`;
ctx.shadowBlur = 40;
ctx.shadowColor = '#00fff7';
ctx.fillStyle = '#00fff7';
ctx.fillText(String(remaining), w / 2, h / 2 - h * 0.06);
ctx.shadowBlur = 0;
const smallFont = Math.floor(Math.min(w, h) * 0.07);
ctx.font = `bold ${smallFont}px Lato, sans-serif`;
ctx.fillStyle = 'rgba(223,252,255,0.85)';
const bottomLabel = setBreakInfo?.isPreStart
? 'Mecz zaraz się rozpocznie'
: `Set ${setBreakInfo?.currentSet ?? 1}${setBreakInfo?.sets?.left ?? 0} : ${setBreakInfo?.sets?.right ?? 0}`;
ctx.fillText(bottomLabel, w / 2, h / 2 + h * 0.18);
ctx.restore();
}
ctx.restore();
requestAnimationFrame(draw);
}
function clipRoundedRect(context, x, y, width, height, radius) {
context.beginPath();
context.moveTo(x + radius, y);
context.lineTo(x + width - radius, y);
context.quadraticCurveTo(x + width, y, x + width, y + radius);
context.lineTo(x + width, y + height - radius);
context.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
context.lineTo(x + radius, y + height);
context.quadraticCurveTo(x, y + height, x, y + height - radius);
context.lineTo(x, y + radius);
context.quadraticCurveTo(x, y, x + radius, y);
context.closePath();
context.clip();
}
async function pollRewards(jobId) {
if (pollTimer) clearInterval(pollTimer);
const tick = async () => {
try {
const res = await fetch(`${STATUS_URL}?jobId=${encodeURIComponent(jobId)}`, { credentials: 'include' });
const json = await res.json().catch(() => null);
if (!res.ok || !json?.success) return;
const st = json.job?.status;
if (st === 'done') {
rewardPollState = 'done';
clearInterval(pollTimer);
pollTimer = null;
loadPlayerSummary().catch(() => {});
return;
}
if (st === 'failed') {
rewardPollState = 'failed';
clearInterval(pollTimer);
pollTimer = null;
}
} catch {
// ignore
}
};
await tick();
pollTimer = setInterval(tick, 1200);
}
async function connect() {
if (!WS_URL) {
showOverlay('Konfiguracja', 'Brak PP1V1_WS_URL na stronie.', [
{ label: 'Wróć', onClick: () => window.location.href = '/disciplines/ping-pong/' }
]);
return;
}
if (isConnecting) {
return;
}
isConnecting = true;
try {
setStatus('Pobieranie ticketu…');
ticket = await fetchTicket();
setStatus('Łączenie z serwerem…');
await new Promise((resolve, reject) => {
let settled = false;
let helloReceived = false;
const fail = (message) => {
if (settled) return;
settled = true;
isConnecting = false;
isConnected = false;
try {
if (ws && (ws.readyState === WebSocket.CONNECTING || ws.readyState === WebSocket.OPEN)) {
manualClose = true;
ws.close();
}
} catch {
// ignore
}
reject(new Error(message));
};
ws = new WebSocket(WS_URL);
ws.addEventListener('open', () => {
const lastMatch = localStorage.getItem('pp1v1.matchId');
send({ type: 'hello', ticket, matchId: lastMatch || undefined });
});
ws.addEventListener('error', () => {
fail('Nie udało się połączyć z serwerem gry. Adres WebSocket nie odpowiada lub reverse proxy dla /ping-pong-1v1 nie jest skonfigurowane.');
});
ws.addEventListener('message', (ev) => {
let msg;
try { msg = JSON.parse(ev.data); } catch { return; }
if (msg.type === 'hello.ok') {
helloReceived = true;
settled = true;
isConnecting = false;
userId = msg.userId;
isConnected = true;
updateBadge();
setStatus('Połączono.');
updateButtons();
if (!shouldKeepOverlayVisible()) {
hideOverlay();
}
if (pendingFind) joinQueue();
resolve();
return;
}
if (msg.type === 'match.reconnected') {
matchId = msg.matchId;
side = msg.side || side;
lastState = null;
renderState = null;
lastRenderAt = 0;
setBreakUntil = 0;
setBreakInfo = null;
matchMeta = {
matchId: msg.matchId,
side: msg.side || side,
opponentUserId: msg.opponentUserId || null,
opponentUsername: normalizeDisplayName(msg.opponentUsername) || (msg.opponentUserId != null ? `Gracz #${msg.opponentUserId}` : 'Przeciwnik'),
warmupEndsAt: msg.warmupEndsAt || (Date.now() + 10_000),
pointsToWin: msg.pointsToWin || 11,
setsToWin: msg.setsToWin || 3,
};
el.wrap?.classList.remove('side-left', 'side-right');
if (side) el.wrap?.classList.add(`side-${side}`);
updateBadge();
opponentConnStatus = null;
opponentPingMs = null;
startPingInterval();
if ((msg.warmupEndsAt || 0) > Date.now()) {
startMatchCountdown(matchMeta);
} else {
// Match already running — hide overlay and resume game immediately
hideOverlay();
if (!bgMusic) startBgMusic();
setStatus(`Mecz trwa z ${normalizeDisplayName(matchMeta.opponentUsername) || 'przeciwnikiem'}.`);
}
return;
}
if (msg.type === 'match.snapshot') {
// Sent when match lives on a different worker, or match has already ended
const snap = msg.snapshot;
if (snap?.ended) {
// Match ended while we were disconnected — clear stale state
localStorage.removeItem('pp1v1.matchId');
if (matchId) {
matchId = null;
side = null;
matchMeta = null;
setBreakUntil = 0;
setBreakInfo = null;
renderState = null;
lastState = null;
updateBadge();
updateButtons();
setStatus('Mecz zakończony podczas rozłączenia.');
}
} else if (snap?.matchId) {
// Match still running on another worker — state will arrive via match.state
matchId = snap.matchId;
}
return;
}
if (msg.type === 'hello.error') {
if (msg.error === 'duplicate_session') {
fail('To konto jest już połączone z trybem 1v1 w innej karcie lub przeglądarce. Zamknij tamtą sesję i spróbuj ponownie.');
return;
}
if (msg.error === 'missing_username' || msg.error === 'invalid_username') {
fail('Nie możesz wejść do gry bez poprawnego username. Ustaw nick na koncie i zaloguj się ponownie.');
return;
}
fail(msg.error || 'Autoryzacja WebSocket nie powiodła się.');
return;
}
if (msg.type === 'queue.status') {
isSearching = msg.status === 'searching';
currentQueueSize = Number.isFinite(Number(msg.queueSize)) ? Number(msg.queueSize) : null;
updateButtons();
renderPlayerSummary(playerSummary);
if (msg.status === 'searching') {
const suffix = Number.isFinite(Number(msg.queueSize)) ? ` (${msg.queueSize} w kolejce)` : '';
setStatus('Szukam przeciwnika…' + suffix);
} else {
currentQueueSize = null;
renderPlayerSummary(playerSummary);
setStatus('Gotowy do wyszukania meczu.');
}
return;
}
if (msg.type === 'error') {
isSearching = false;
updateButtons();
if (msg.error === 'duplicate_session') {
fail('To konto jest już połączone z trybem 1v1 w innej karcie lub przeglądarce. Zamknij tamtą sesję i spróbuj ponownie.');
return;
}
if (msg.error === 'already_in_match') {
fail('To konto jest już w aktywnym meczu 1v1.');
return;
}
setStatus('Nie udało się dołączyć do kolejki.');
fail(msg.error || 'Serwer odrzucił żądanie.');
return;
}
if (msg.type === 'match.found') {
matchId = msg.matchId;
side = msg.side;
el.wrap?.classList.remove('side-left', 'side-right');
if (side) el.wrap?.classList.add(`side-${side}`);
matchMeta = {
matchId,
side,
opponentUserId: msg.opponentUserId || null,
opponentUsername: normalizeDisplayName(msg.opponentUsername) || (msg.opponentUserId != null ? `Gracz #${msg.opponentUserId}` : 'Przeciwnik'),
warmupEndsAt: msg.warmupEndsAt || (Date.now() + 10_000),
pointsToWin: msg.pointsToWin || 11,
setsToWin: msg.setsToWin || 3,
};
lastSentTargetY = null;
isSearching = false;
currentQueueSize = null;
renderState = null;
lastRenderAt = 0;
opponentConnStatus = null;
opponentPingMs = null;
localStorage.setItem('pp1v1.matchId', matchId);
updateButtons();
renderPlayerSummary(playerSummary);
setStatus(`Mecz znaleziony z ${matchMeta.opponentUsername}.`);
startMatchCountdown(matchMeta);
startPingInterval();
return;
}
if (msg.type === 'match.state') {
if (lastState) {
const scoreChanged = lastState.scoreL !== msg.state.scoreL || lastState.scoreR !== msg.state.scoreR;
// Only detect flip when ball is actually moving (not during pendingReset/serve pause)
const prevVx = lastState.ball.vx || 0;
const curVx = msg.state.ball.vx || 0;
const prevVy = lastState.ball.vy || 0;
const curVy = msg.state.ball.vy || 0;
const ballMoving = Math.abs(curVx) > 0.01 || Math.abs(curVy) > 0.01;
const vxFlipped = ballMoving && prevVx !== 0 && Math.sign(prevVx) !== Math.sign(curVx);
const vyFlipped = ballMoving && prevVy !== 0 && Math.sign(prevVy) !== Math.sign(curVy);
if (scoreChanged || vxFlipped || vyFlipped) {
const now = Date.now();
if (now - lastKickAt >= KICK_DEBOUNCE_MS) {
lastKickAt = now;
playSound('kick');
}
}
}
lastState = msg.state;
lastStateAt = Date.now();
if (!renderState) {
renderState = cloneRenderState(lastState);
lastRenderAt = 0;
}
if (msg.state?.warmupEndsAt) {
matchMeta = {
...matchMeta,
matchId: msg.matchId,
side,
warmupEndsAt: msg.state.warmupEndsAt,
pointsToWin: msg.state.pointsToWin,
setsToWin: msg.state.setsToWin,
};
if (msg.state.isWarmup && side) {
startMatchCountdown(matchMeta);
} else if (!msg.state.isWarmup && el.overlay.dataset.mode === 'countdown') {
clearCountdownTimer();
hideOverlay();
startBgMusic();
}
}
el.score.textContent = formatMatchScore(lastState);
return;
}
if (msg.type === 'match.set_break') {
setBreakUntil = Date.now() + (msg.breakDurationMs || 3000);
setBreakInfo = {
sets: msg.sets || { left: 0, right: 0 },
currentSet: msg.currentSet || 1,
isPreStart: !!msg.isPreStart,
};
return;
}
if (msg.type === 'match.end') {
isSearching = false;
lastEndPayload = msg.payload ?? null;
renderState = null;
lastRenderAt = 0;
matchId = null;
setBreakUntil = 0;
setBreakInfo = null;
stopPingInterval();
resetConnStatus();
setStatus('Mecz zakończony.');
updateButtons();
loadPlayerSummary().catch(() => {});
stopBgMusic();
playSound(didDrawLastMatch() ? 'win' : (didWinLastMatch() ? 'win' : 'lose'));
startPostMatchAnimation(msg.payload);
return;
}
if (msg.type === 'rewards.done') {
// Direct MySQL write succeeded — stats are already in DB
rewardPollState = 'done';
loadPlayerSummary().catch(() => {});
return;
}
if (msg.type === 'rewards.queued') {
const jobId = msg.response?.jobId;
if (jobId) {
rewardsJobId = jobId;
// If PHP processed inline, status may already be 'done'
if (msg.response?.status === 'done') {
rewardPollState = 'done';
loadPlayerSummary().catch(() => {});
} else {
pollRewards(jobId);
}
}
return;
}
if (msg.type === 'rewards.error') {
rewardPollState = 'failed';
}
if (msg.type === 'pong') {
if (typeof msg.t === 'number') {
ownPingMs = Math.round(Date.now() - msg.t);
updateOwnConnStatus();
}
return;
}
if (msg.type === 'opponent.ping') {
if (typeof msg.pingMs === 'number' && Number.isFinite(msg.pingMs)) {
opponentPingMs = Math.round(msg.pingMs);
// Only override a 'disconnected' status if the ping update confirms activity
if (opponentConnStatus !== 'disconnected') {
opponentConnStatus = opponentPingMs > 150 ? 'weak' : 'connected';
}
renderOpponentFooter();
}
return;
}
if (msg.type === 'opponent.status') {
opponentConnStatus = msg.status; // 'connected' | 'disconnected' | 'weak'
if (msg.status === 'connected') opponentPingMs = null;
renderOpponentFooter();
return;
}
});
ws.addEventListener('close', async () => {
isConnected = false;
updateButtons();
if (!settled && !helloReceived) {
fail('Nie udało się zestawić połączenia WebSocket. Publiczny adres /ping-pong-1v1 zwraca 404 albo nie jest podpięty do serwera Node.');
return;
}
if (manualClose) {
manualClose = false;
return;
}
setStatus('Rozłączono. Próba ponownego połączenia…');
for (let i = 0; i < 5; i++) {
await new Promise(r => setTimeout(r, 500 + i * 700));
try {
await connect();
return;
} catch {
// keep trying
}
}
showOverlay('Połączenie', 'Nie udało się połączyć z serwerem.', [
{ label: 'Wróć do menu', onClick: () => window.location.href = '/disciplines/ping-pong/' }
]);
});
});
} finally {
isConnecting = false;
}
}
function wireButtons() {
updateButtons();
el.btnFind.addEventListener('click', async () => {
if (matchId || isSearching) return;
// Unlock browser autoplay policy on first user gesture
Object.values(audio).forEach(clip => { clip.play().catch(() => {}); clip.pause(); clip.currentTime = 0; });
const unlockBg = new Audio(`${SOUND_BASE}/onlinePingPong1.mp3`);
unlockBg.volume = 0; unlockBg.play().catch(() => {}); unlockBg.pause();
if (!isConnected || !ws || ws.readyState !== WebSocket.OPEN) {
pendingFind = true;
try {
await ensureConnected();
} catch (e) {
pendingFind = false;
showOverlay('Błąd', String(e.message || e), [{ label: 'OK', onClick: () => hideOverlay() }]);
}
return;
}
joinQueue();
});
el.btnLeave.addEventListener('click', () => {
if (isSearching && !matchId) {
leaveQueue();
return;
}
manualClose = true;
if (ws && ws.readyState === WebSocket.OPEN) {
if (isSearching) send({ type: 'queue.leave' });
notifyIntentionalMatchLeave();
ws.close(1000, 'user_left');
}
mouseAimY = null;
mouseControlArmed = false;
lastSentTargetY = null;
localStorage.removeItem('pp1v1.matchId');
window.location.href = '/disciplines/ping-pong/';
});
window.addEventListener('beforeunload', () => {
manualClose = true;
if (isSearching) {
send({ type: 'queue.leave' });
}
notifyIntentionalMatchLeave();
try {
if (ws && ws.readyState === WebSocket.OPEN) {
ws.close(1000, 'page_unload');
}
} catch {
// ignore unload race
}
});
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
setupInput();
wireButtons();
renderPlayerSummary(null);
loadPlayerSummary().catch(() => {});
requestAnimationFrame(draw);
showOverlay('Ping-Pong 1v1', 'Masz już pod ręką najważniejsze dane całego konta. Połącz się z serwerem, wejdź do kolejki i rozpocznij mecz rankingowy 1v1 do 3 setów.', [
{ label: 'Połącz', onClick: () => connect().catch(e => showOverlay('Błąd', String(e.message || e), [{ label: 'OK', onClick: () => hideOverlay() }])) },
{ label: 'Wróć', secondary: true, onClick: () => window.location.href = '/disciplines/ping-pong/' },
], {
badge: 'Tryb online',
stage: 'Matchmaking 1v1',
gridItems: [
{ label: 'Sterowanie', value: 'Myszka albo W/S albo strzałki' },
{ label: 'Tempo startu', value: '10 sekund na ustawienie pozycji', tone: 'gold' },
{ label: 'Format', value: 'Best of 5 • set do 11', tone: 'gold' },
{ label: 'Po meczu', value: 'Nagrody i statystyki wracają na konto' },
],
});
})();